D&D Starter Set – Monster Stats

Monster Stats para tres del starter Set



Ogre (450 XP)

Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10+21)
Speed 40 ft
Str 19, Dex 8, Con 16, Int 5, Wis 7, Cha 7
Senses: darkvision 60 ft., passive perception 8 Languages: Common, Giant
Challenge 2 (450 XP)
ACTIONS
Greatclub Melee Weapon Attack: +6 to hit, reach 5 ft. one target Hit: 13 (2d8+4) bludgeoning damage
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 30 ft./120 ft., one target. Hit: 11 (2d6+4) piercing damage




Ochre Jelly (450 XP)

Large ooze, unaligned
Armor Class 8
Hit Points 45 (6d10+12)
Speed 10 ft., climb 10 ft.
Str 15, Dex 6, Con 14, Int 2, Wis 6, Cha 1
Damage Resistances acid Damage Immunities lightning, slashing Condition Immunities blinded, charmed, deafened, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
ACTIONS
Pseudopod. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage plus 3 (1d6) acid damage
REACTIONS
Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.
Checked against the latest version (Dead in Thay) and the main difference is that Damage Immunities and Condition immunities have been split out. Deafened has been added, and unconscious has been lost.



Nothic (450 XP)     

Medium Aberration, neutral evil
Armor Class 13 (natural armor)
Hit Points 43 (6d8+18)
Speed 30 ft.
Str 14, Dex 16, Con 18, Int 13, Wis 10, Cha 8
Skills Arcana +3, Insight +4, Perception +2, Stealth +5 Senses truesight 120 ft., passive Perception 12 Languages Undercommon
Challenge 2 (450 XP)
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.
ACTIONS
Multiattack. The nothic makes two attacks with its claws. Claws. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. Rotting Gaze. The nothic chooses one creature within 30 feet of it that it can see. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage. Weird Insight. The nothic chooses one creature within 30 feet of it that it can see. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the creature.

No hay comentarios.:

Publicar un comentario